Reference11 mechanicsUpdated 2026-07-28

The CS2 Mechanics Reference

Counter-Strike 2 grenades fall at exactly 320 u/s², players at 800 u/s², and a grenade leaves every bounce at exactly 0.45× the speed it arrived with. This is a reference of CS2 mechanics measured from recorded matches and read out of the game's own binaries — each one published with its value, its unit, how it was derived, and the confidence tier that derivation earned.

Everything here comes from 2026 Counter-Strike 2 builds: the four IEM Cologne Major 2026 tournament demos, controlled captures on build 1.41.6.8/10847, the current game files, and the current game binaries. Measurements from older builds were deleted rather than aged — a pre-2026 demo is a different game, and a value derived from one is not slightly dated, it is unsourced.

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Mechanics

What the confidence tiers mean

VERIFIED — measured from a recorded corpus AND reproduced by a float32 replay within network quantization, across at least two demos and two maps.

CAPTURE-VERIFIED — reproduced tick-exactly against controlled captures recorded on the current game build, which is the only way to resolve facts a recorded match absorbs into its initial conditions.

TRANSCRIBED (T3) — ported from the game's own compiled code, with the constants read from the raw instruction listing. Where a recorded match can check it, the check is reported alongside.

MEASURED — derived from recordings with a converged estimator, but without the replay proof that would make it VERIFIED.

Two rules govern what appears here. Nothing is estimated: a mechanic with no extracted value and no proven measurement gets no number at all, and the gap is stated instead. And nothing is claimed from a pre-2026 recording, because CS2's netcode, models and physics tuning changed with the build.

Last updated 2026-07-28. Memorin is not affiliated with or endorsed by Valve; Counter-Strike 2 is a trademark of Valve Corporation.